Emerging Technologies in Virtual Learning Environments

  • 8h 34m
  • Kim Becnel
  • IGI Global
  • 2019

The emergent phenomena of virtual reality, augmented reality, and mixed reality is having an impact on ways people communicate with technology and with each other. Schools and higher education institutions are embracing these emerging technologies and implementing them at a rapid pace. The challenge, however, is to identify well-defined problems where these innovative technologies can support successful solutions and subsequently determine the efficacy of effective virtual learning environments.

Emerging Technologies in Virtual Learning Environments is an essential scholarly research publication that provides a deeper look into 3D virtual environments and how they can be developed and applied for the benefit of student learning and teacher training. This book features a wide range of topics in the areas of science, technology, engineering, arts, and math to ensure a blend of both science and humanities research. Therefore, it is ideal for curriculum developers, instructional designers, teachers, school administrators, higher education faculty, professionals, researchers, and students studying across all academic disciplines.

In this Book

  • New Personal Learning Ecosystems: A Decade of Research in Review
  • Teaching Virtual Online Courses in an Era of Negative Student Reviews: Mixed Methods Controlled Experiment and Feedback
  • #Teachingbydesign: Complicating Accessibility in the Tech-Mediated Classroom
  • Participating on More Equal Terms? Power, Gender, and Participation in a Virtual World Learning Scenario
  • Transitions in Student Motivation During a MUVE-Based Ecosystem Science Curriculum: An Evaluation of the Novelty Effect
  • Perceptions of Presence and Community in Immersive Online Learning Environments
  • Effects of Learning Traits and Information Display on Incidental Learning in 3D Virtual Environments
  • Games in Innovation Education: Simulated vs. Authentic Gamified Participation
  • Rhetorical Replay and the Challenge of Gamic History: Silencing the Siren Song of Digital Simulation
  • Revisiting MMORPGs in Support of Learning: Changes in the Last Decade
  • Augmented Reality-Based Training Systems for Teaching Health and Safety Procedures in Construction
  • CSI4FS®: A Markerless Augmented Reality Game – A Novel Approach to Crime Scene Investigation Training
  • A Constructivist Desktop Virtual Reality-Based Approach to Learning in a Higher Education Institution
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