Human-Computer Interaction in Game Development with Python: Design and Develop a Game Interface Using HCI Technologies and Techniques

  • 3h 18m
  • Joseph Thachil George, Meghna Joseph George
  • Apress
  • 2022

Deepen your understanding of human-computer interaction (HCI) in game development and learn how to develop video games that grab players and don't let them go. This book explores HCI design in computer games to maximize collaborative and interactive functions.

You'll first gain a basic introduction to fundamental concepts and practices of HCI before diving into the fundamental concepts of game interface design and technology. You'll learn how to design a gaming interface through practical examples using Python. This is followed by a brief look at how HCI can offer immersive gaming experiences for players and a review of key elements such as interface, usability, user-centered design, and user interface in terms of efficacy. You will also learn how to implement usability aspects in gaming interfaces with examples using Python.

Additionally, the book discusses major challenges that game publishers and developers face, and how they can be resolved using HCI techniques. The question of playability is reviewed throughout the game production process. After working through this book's practical examples, you'll have the knowledge required to begin developing compelling, can't-put-the-controller down games of your own.

You will:

  • Master HCI tools and methodologies
  • Understand the concept of HCI strategies in the game development cycle
  • Develop a game in Python using the HCI approach
  • Utilize gamification techniques in Human-Computer Interaction
  • Grasp concepts of usability, user experience and user-centered design processes and their application

About the Author

Joseph Thachil George is an IT Security Engineer based in Germany. He also worked as a technical consultant for International Game Technology (IGT) in Italy. Joseph is currently pursuing his doctorate (PhD) in computer science and engineering at the University of Lisbon, Portugal. He has an M.S. in cybersecurity from the Università degli Studi di Firenze, Italy. He is also part of the DISIA research group at the University of Florence, Italy, and the research group (INESC-ID Lisbon) at the University of Lisbon, Portugal. His research interests cover automatic exploit generation; exploitation of vulnerabilities; chaining of vulnerabilities; security of web applications; and JavaScript code exploits. At IGT, he has been a part of various projects related to game configuration and integration in various platforms, specializing in Java and Spring Boot-based projects. He has also worked for various companies in India, Angola, Portugal, and UK and has seven years of experience with various IT companies.

Meghna Joseph George is a Cloud Engineer based in Germany. She is an AWS-certified solutions architect. She received a B.S. in System Management and M.S. in economics.

In this Book

  • Introduction
  • Human-Computer Interaction Tools and Methodologies
  • Human-Computer Interaction Tools and Game Development
  • Developing a Video Game
  • Turning Points in Game Development
  • Developing a Game in Python
  • Game Development – Industry Standards
  • Gamification in Human-Computer Interaction
  • Human-Computer Interaction Research and Development
  • Recommendations and Concluding Comments