Java for Dummies, 7th Edition

  • 6h 32m
  • Barry Burd
  • John Wiley & Sons (US)
  • 2017

A new edition of the bestselling guide to Java

If you want to learn to speak the world’s most popular programming language like a native, Java For Dummies is your ideal companion. With a focus on reusing existing code, it quickly and easily shows you how to create basic Java objects, work with Java classes and methods, understand the value of variables, learn to control program flow with loops or decision-making statements, and so much more!

Java is everywhere, runs on almost any computer, and is the engine that drives the coolest applications. Written for anyone who’s ever wanted to tackle programming with Java but never knew quite where to begin, this bestselling guide is your ticket to success! Featuring updates on everything you’ll encounter in Java 9—and brimming with tons of step-by-step instruction—it’s the perfect resource to get you up and running with Java in a jiffy!

  • Discover the latest features and tools in Java 9
  • Learn to combine several smaller programs to create a bigger program
  • Create basic Java objects and reuse code
  • Confidently handle exceptions and events

If you’re ready to jump into Java, this bestselling guide will help keep your head above water!

About the Author

Barry Burd, PhD, is a computer science professor at Drew University. The author of Java Programming for Android Developers For Dummies, Beginning Programming with Java For Dummies, and Android Application Development All-in-One For Dummies, Barry also writes for Server Side (theserverside.com), Android Authority (androidauthority.com), InfoQ.com and numerous other online publications.

In this Book

  • Introduction
  • All about Java
  • All about Software
  • Using the Basic Building Blocks
  • Making the Most of Variables and Their Values
  • Controlling Program Flow with Decision-Making Statements
  • Controlling Program Flow with Loops
  • Thinking in Terms of Classes and Objects
  • Saving Time and Money—Reusing Existing Code
  • Constructing New Objects
  • Putting Variables and Methods Where They Belong
  • Using Arrays to Juggle Values
  • Using Collections and Streams (When Arrays Aren't Good Enough)
  • Looking Good When Things Take Unexpected Turns
  • Sharing Names among the Parts of a Java Program
  • Fancy Reference Types
  • Responding to Keystrokes and Mouse Clicks
  • Using Java Database Connectivity
  • Ten Ways to Avoid Mistakes
  • Ten Websites for Java
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