Learn Unity for Android Game Development: A Guide to Game Design, Development, and Marketing

  • 3h 35m
  • Adam Sinicki
  • Apress
  • 2017

Get a thorough and practical introduction to Unity development for Android devices with no previous experience with game development needed. In this book, you'll go through every step from downloading and installing Unity and the Android SDK, to creating fully functional games. The bulk of Learn Unity for Android Game Development is a simple project to create a 2D platform game complete with touchscreen controls, physics, enemies, respawning, collectibles and more.

The book closes with a brief introduction to creating 3D games, virtual reality games for the Gear VR, and other more advanced applications. It also provides some guidance on publishing and marketing, as well as thinking about game design and mechanics. Resources including sprites and scripts are provided in the code download.

What You Will Learn

  • Install Unity with the Android SDK
  • Understand and use scripts, prefabs and Android Studio
  • Design a great game
  • Build a game app
  • Add a bit of polish
  • Deploy for various Android devices
  • Build and deploy for 3D games, virtual reality and more
  • Promote your game and make money

Who This Book Is For

This book requires no previous experience with programming or game development of any kind. Prior experience with the Android ecosystem recommended.

About the Author

Adam Sinicki has a lot of experience developing for Android having created the successful Multiscreen Multitasking and collaborated with YouTube and Coldfusion on the Voxis Launcher. Multiscreen Multitasking was pre-installed software on over 60,000 handsets from Celkon and Intex. Adam currently writes for the news site Android Authority where he has previously tackled this subject.

In this Book

  • Why This is an Incredibly Exciting Time to Develop Games for Android
  • Introducing Unity and Getting Set Up
  • Finding Your Way Around Unity
  • Adding Physics and Getting Started with Coding
  • Filling the World with Prefabs, Effectors, and Collectibles
  • Adding Animations, Effects, and a HUD
  • Making an Android App
  • Expanding the Game World with Checkpoints, Levels, and Save Files
  • Adding More Game Elements: Springs, Moving Platforms, AI, and More
  • Making the Game Fun and Optimized
  • An Introduction to 3D Game Development and Virtual Reality
  • How to Publish and Promote Your Android App
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