Mastering ARKit: Apple's Augmented Reality App Development Platform

  • 3h 39m
  • Jayven Nhan
  • Apress
  • 2022

Embark on a journey to build an augmented reality world. This book puts theory into practical application by building unique augmented reality apps specific to each chapter’s topic.

You’ll learn to engineer successful, well-designed, and comprehensive augmented reality applications for Apple devices. First, uncover the foundation of augmented reality on Apple platforms. Understand the building blocks and inner workings of the technologies that power augmented reality. Then, learn about building AR apps using ARKit, SceneKit, SpriteKit, RealityKit, and RealityComposer.

You’ll study augmented reality app business models, designs, and content for the ultimate user experience. Plus, you’ll cover the theories and practicalities of ARKit APIs such as surface detection, working with world maps, body motion capture, face tracking, object scanning and detecting, people occlusion, and more. Chapter by chapter, this book helps you to become an advanced augmented reality engineer.

By the end of the book, you’ll have the necessary mental models and tools to engineer delightful experiences in Apple’s augmented reality platforms.

You will:

  • Build AR apps with SceneKit, SpriteKit, RealityKit, and RealityComposer
  • Understand the business models that support augmented reality
  • Incorporate surface detection, computer vision, and body motion capture in your apps

About the Author Jayven Nhan has worked with the biggest international and national enterprises in health care, financial banking, and entertainment streaming industries. He has published books and over 30 App Store apps. Jayven is an Apple scholar who contributes his best work to passion, fitness training, and nutrition. Passion makes problem-solving an enjoyment. Outside of coding, you may find him listening to audiobooks and podcasts, reading, or learning from YouTube videos.

In this Book

  • Why Augmented Reality?
  • Introduction to ARKit—Under the Hood and Matrixes
  • Designing an Augmented Reality Experience
  • Building Your First ARKit App with SceneKit
  • Understanding and Implementing 3D Objects
  • Detecting Horizontal Planes and Adding 3D Objects with Raycast in SceneKit
  • Understanding Physics by Launching a Rocketship
  • Light Estimation and Environment Texturing
  • 2D Image Recognition and Filter Modification
  • Saving and Restoring World Mapping Data to Create a Persistence AR Experience
  • Advancing App with Real-Time Image Analysis, Machine Learning, and Vision
  • Crafting 3D Assets
  • Creating Immersive Audio Experiences
  • Working with SpriteKit and ARKit
  • Building Shared Experiences with Multipeer Connectivity
  • Face Tracking
  • Reality Composer—Creating AR Content
  • Simultaneously Integrate Face Tracking and World Tracking
  • Scanning 3D Objects
  • Detecting 3D Objects
  • Body Motion Capture
  • People Occlusion
  • Create System-Wide Accessible AR Content—Quick Look with USDZ
  • Advancing AR Quick Look for Commerce on the Web
  • Working with SwiftUI and ARKit
  • Record Augmented Reality Experiences with ReplayKit
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