Mathematics for Computer Graphics and Game Programming: A Self-Teaching Introduction
- 3h 27m
- A. R. Bhende, D. D. Shrimankar, D. P. Kothari, G. K. Awari
- Mercury Learning
Designed to explain the mathematical concepts involved in computer graphics and its entities, this book is ideal for courses in computer graphics, engineering, and game development, as well as for professionals in industry.