Metaverse For Dummies

  • 9h 50m 15s
  • Ian Khan
  • Recorded Books, Inc.
  • 2023

You've probably heard that the metaverse—a word that seemingly went from nonexistent to everywhere—is the next big thing in technology. What is it? Written by a leading futurist, Metaverse For Dummies unravels the mysteries of the metaverse, for the curious and for anyone looking to get in on the ground floor. Discover how to carve out your niche in the metaverse with easy-to-understand breakdowns of the major technologies and platforms, a guide to doing business in the metaverse, and explorations of what meta means for sports, education, and just about every other area of life. The book even gives you a guide to safety in the metaverse, including how much of your real life you should share in your virtual one. This book answers all the big questions about the metaverse, in simple terms.

  • Explore the metaverse and the major players
  • Get a look at how the metaverse will disrupt industries from gaming to online commerce
  • Discover business opportunities on the metaverse
  • Dive into metaverse gaming and virtual events—safely

This book is a must for anyone looking for an approachable primer on what the metaverse is, how it works, and the opportunities within it.

About the Author

Ian Khan is an emerging technology futurist and author, as well as a technology filmmaker whose work has been featured on Amazon Prime. Creator of the Future Readiness Score, he works with organizations worldwide to help them become future ready. Ian has been featured on CNN and the BBC and in Forbes and Fast Company. Ian is also a LinkedIn Learning Instructor.

In this Audiobook

  • Introduction
  • Chapter 1 - Making Sense of the Metaverse
  • Chapter 2 - Investigating Metaverse Platforms
  • Chapter 3 - Staying Safe in the Metaverse
  • Chapter 4 - Mastering Money in the Metaverse
  • Chapter 5 - Getting into Experiential Gaming
  • Chapter 6 - All About Headsets
  • Chapter 7 - Getting Equipped to Game in the Metaverse
  • Chapter 8 - Enjoying Entertainment in the Metaverse
  • Chapter 9 - Getting Involved with Your Interests in the Metaverse
  • Chapter 10 - Getting Familiar with Business Essentials
  • Chapter 11 - Getting the Word out to the Metaverse
  • Chapter 12 - The Future of Work in the Metaverse
  • Chapter 13 - Hiring, Training, and Connecting Employees
  • Chapter 14 - Teaching and Learning in the Metaverse
  • Chapter 15 - Health Care, Fitness, and Well-Being
  • Chapter 16 - Moving Events into the Metaverse
  • Chapter 17 - Woo-Hoo! Going Meta in Sports and Gaming
  • Chapter 18 - Ten Ways the Metaverse Can Help Businesses
  • Chapter 19 - Ten Use Cases in the Metaverse
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