Agile UX Storytelling: Crafting Stories for Better Software Development

  • 2h 33m
  • Rebecca Baker
  • Apress
  • 2017

Learn how to use stories throughout the agile software development lifecycle. Through lessons and examples, Agile UX Storytelling demonstrates to product owners, customers, scrum masters, software developers, and designers how to craft stories to facilitate communication, identify problems and patterns, refine collaborative understanding, accelerate delivery, and communicate the business value of deliverables. Rebecca Baker applies the techniques of storytelling to all facets of the software development lifecycle―planning, requirements gathering, internal and external communication, design, and testing―and shows how to use stories to improve the delivery process.

What You'll Learn

  • Craft stories to facilitate communication within the project team and with stakeholders
  • Leverage stories to identify problems and patterns, accelerate delivery, and communicate business value
  • Apply storytelling techniques to all stages of the SDLC
  • Marshal user stories to focus requirements gathering and ensure a consistent message

Who This Book Is For

All SDLC and UX roles: product owners, customers, scrum masters, software developers, and UX designers

About the Author

Rebecca Baker is a professional speaker and passionate storyteller with over 20 publications and 30 speaking engagements on topics ranging from information encapsulation to remote usability testing. A patent-holder with 20+ years of enterprise software experience, Rebecca is currently Senior Director of User Interaction Design and Research at the Active Network, where she instituted a story-based design approach to feature planning and development. She was formerly UX Design Director and Product Design Manager at CA Technologies. Rebecca received her BS in physics from the University of Houston and her PhD in Information Science from the University of North Texas. As a writer of both fiction and non-fiction, she believes that storytelling should not be relegated to fairy tales, but can work to make information more accessible, understandable, memorable, and actionable in every day work.

In this Book

  • A New Project
  • The Storyteller
  • The Plan
  • A Visit
  • Field Work
  • The Horror Stories
  • The Wreckage
  • The Balance
  • Problems
  • Personas and Journey Maps
  • Sharing the Research
  • Architecture
  • Problem-Solving
  • Revelations
  • MVP
  • The Bid
  • Epilogue: Finding a Happily Ever After
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