Beginning Programming with Java for Dummies, 4th Edition

  • 6h 9m
  • Barry Burd
  • John Wiley & Sons (US)
  • 2014

A practical introduction to programming with Java

Beginning Programming with Java For Dummies, 4th Edition is a comprehensive guide to learning one of the most popular programming languages worldwide. This book covers basic development concepts and techniques through a Java lens. You'll learn what goes into a program, how to put the pieces together, how to deal with challenges, and how to make it work. The new Fourth Edition has been updated to align with Java 8, and includes new options for the latest tools and techniques.

Java is the predominant language used to program Android and cloud apps, and its popularity is surging as app demand rises. Whether you're just tooling around, or embarking on a career, Beginning Programming with Java For Dummies, 4th Edition is a great place to start. Step-by-step instruction, easy-to-read language, and quick navigation make this book the perfect resource for new programmers. You'll begin with the basics before moving into code, with simple, yet detailed explanations every step of the way. Topics include:

  • Learn the language with sample programs and the Java toolkit
  • Familiarize yourself with decisions, conditions, statements, and information overload
  • Differentiate between loops and arrays, objects and classes, methods and variables

The book also contains links to additional resources, other programming languages, and guidance as to the most useful classes in the Java API. If you're new to programming languages, Beginning Programming with Java For Dummies, 4th Edition provides the instruction and practice you need to become a confident Java programmer.

About the Author

Barry Burd, PhD, is a professor of mathematics and computer science at Drew University. He is the author of Android Application Development All-in-One For Dummies and Java Programming for Android Developers For Dummies.

In this Book

  • Introduction
  • Getting Started
  • Setting Up Your Computer
  • Running Programs
  • Exploring the Parts of a Program
  • Composing a Program
  • Using the Building Blocks: Variables, Values, and Types
  • Numbers and Types
  • Numbers? Who Needs Numbers?
  • Forks in the Road
  • Which Way Did He Go?
  • How to Flick a Virtual Switch
  • Around and Around It Goes
  • Piles of Files: Dealing with Information Overload
  • Creating Loops within Loops
  • The Old Runaround
  • Using Loops and Arrays
  • Programming With Objects and Classes
  • Using Methods and Variables from a Java Class
  • Creating New Java Methods
  • Oooey GUI Was a Worm
  • Ten Websites for Java
  • Ten Useful Classes in the Java API
  • Notes
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