Design for Software: A Playbook for Developers

  • 4h 12m
  • Erik Klimczak
  • John Wiley & Sons (UK)
  • 2013

Today, top-flight software must feature a desirable user experience. This one-of-a-kind book creates a design process specifically for software, making it easy for developers who lack design background to create that compelling user experience. Appealing to both tech-savvy designers and creative-minded technologists, it establishes a hybrid discipline that will produce first-rate software. Illustrated in full color, it shows how to plan and visualize the design to create software that works on every level.

  • Today's software demands attention to the quality of the user experience; this book guides you through a practical design process to achieve that goal
  • Approaches the mechanics of design with a process inspired by art and science
  • Avoids the abstract and moves step by step through techniques you can put to use immediately
  • Covers planning your design, tested methods, how to visualize like a designer, psychology of design, and how to create software that developers will appreciate
  • Explores such elements as choosing the right typeface and managing interactivity

Design for Software: A Playbook for Developers brings the art of good design together with the science of software development to create programs with pizazz.

About the Author

Erik Klimczak is a Creative Director in Chicago dedicated to making technology meaningful for his clients. He has assisted in the design and production of software for industries as diverse as healthcare, automobiles, finance, retail, law, entertainment, insurance, marketing, education, consumer products, gaming, sports, food and beverage, communications, media, security and more. As a hybrid technologist/artist, Klimczak is uniquely positioned to present design theory concepts to tech-minded professionals who don’t have a background in traditional design.

In this Book

  • Introduction
  • Planning
  • Inspiration
  • Sketching
  • Information Architecture
  • Wireframes
  • Prototyping
  • Color
  • Digital Typography
  • Visual Communication
  • Motion
  • Interaction Design Principles
  • Design Patterns
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