Engineering Principles of Combat Modeling and Distributed Simulation

  • 18h 21m
  • Andreas Tolk (ed)
  • John Wiley & Sons (US)
  • 2012

Engineering Principles of Combat Modeling and Distributed Simulation is the first book of its kind to address the three perspectives that simulation engineers must master for successful military and defense related modeling: the operational view (what needs to be modeled); the conceptual view (how to do combat modeling); and the technical view (how to conduct distributed simulation). Through methods from the fields of operations research, computer science, and engineering, readers are guided through the history, current training practices, and modern methodology related to combat modeling and distributed simulation systems. Comprised of contributions from leading international researchers and practitioners, this book provides a comprehensive overview of the engineering principles and state-of-the-art methods needed to address the many facets of combat modeling and distributed simulation and features the following four sections:

  • Foundations introduces relevant topics and recommended practices, providing the needed basis for understanding the challenges associated with combat modeling and distributed simulation.
  • Combat Modeling focuses on the challenges in human, social, cultural, and behavioral modeling such as the core processes of "move, shoot, look, and communicate" within a synthetic environment and also equips readers with the knowledge to fully understand the related concepts and limitations.
  • Distributed Simulation introduces the main challenges of advanced distributed simulation, outlines the basics of validation and verification, and exhibits how these systems can support the operational environment of the warfighter.
  • Advanced Topics highlights new and developing special topic areas, including mathematical applications fo combat modeling; combat modeling with high-level architecture and base object models; and virtual and interactive digital worlds.

Featuring practical examples and applications relevant to industrial and government audiences, Engineering Principles of Combat Modeling and Distributed Simulation is an excellent resource for researchers and practitioners in the fields of operations research, military modeling, simulation, and computer science. Extensively classroom tested, the book is also ideal for courses on modeling and simulation; systems engineering; and combat modeling at the graduate level.

About the Editor

ANDREAS TOLK, PhD, is Professor in the Department of Engineering Management and Systems Engineering at Old Dominion University. He supported the development of the discipline of modeling and simulation with his publications for a variety of modeling and simulation conferences as well as his contributions to various NATO research activities in the domains of combat modeling, command and control, and studies and analysis.

In this Book

  • Challenges of Combat Modeling and Distributed Simulation
  • Applicable Codes of Ethics
  • The NATO Code of Best Practice for Command and Control Assessment
  • Terms and Application Domains
  • Scenario Elements
  • Modeling the Environment
  • Modeling Movement
  • Modeling Sensing
  • Modeling Effects
  • Modeling Communications, Command, and Control
  • Challenges of Distributed Simulation
  • Standards for Distributed Simulation
  • Modeling and Simulation Development and Preparation Processes
  • Verification and Validation
  • Integration of M&S Solutions into the Operational Environment
  • History of Combat Modeling and Distributed Simulation
  • Serious Games, Virtual Worlds, and Interactive Digital Worlds
  • Mathematical Applications for Combat Modeling
  • Combat Modeling with the High Level Architecture and Base Object Models
  • The Test and Training Enabling Architecture (TENA)
  • Combat Modeling Using the DEVS Formalism
  • GIS Data for Combat Modeling
  • Modeling Tactical Data Links
  • Standards-Based Combat Simulation Initialization Using the Military Scenario Definition Language (MSDL)
  • Multi-Resolution Combat Modeling
  • New Challenges: Human, Social, Cultural, and Behavioral Modeling
  • Agent Directed Simulation for Combat Modeling and Distributed Simulation
  • Uncertainty Representation and Reasoning for Combat Models
  • Model-Based Data Engineering for Distributed Simulations
  • Federated Simulation for System of Systems Engineering
  • The Role of Architecture Frameworks in Simulation Models: The Human View Approach
  • Multinational Computer Assisted Exercises
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