Game Development with Unity

  • 5h 49m
  • Michelle Menard
  • Cengage Course PTR
  • 2012

GAME DEVELOPMENT WITH UNITY shows readers how to use the Unity game engine, a multiplatform engine and editor in one, to build games. Perfect for new developers or those looking to create games with an easy, efficient, and inexpensive game engine, they'll find a complete overview of the Unity editor along with basic game and level design theory taught alongside so they can build their game development skill set. New concepts and skill are taught using step-by-step tutorials and questions, as well comprehensive projects. GAME DEVELOPMENT WITH UNITY covers everything from building game assets, to adding interactivity, to polishing your finished game and publishing it.

About the Authors

Michelle Menard is a freelance writer and game producer at Firaxis Games. After receiving a double bachelor of arts in Applied Mathematics and Music from Brown University, she decided to jump into the games industry by getting a master's of fine arts in Game Design from the Savannah College of Art and Design.

In this Book

  • Preface
  • Introduction
  • An Overview of the Unity Engine
  • Your First Game: Where to Start?
  • Setting the Stage with Terrain
  • Building Your Environment: Importing Basic Custom Assets
  • Creating Characters
  • Scripting in Unity
  • Writing the Character and State Controller Scripts
  • Hooking Up the Animations
  • Using Triggers and Creating Environment Interactions
  • Building Adversaries and AI
  • Designing the Game’s GUI (Graphical User Interface)
  • Creating Lighting and Shadows
  • Using Particle Systems
  • Adding Audio and Music
  • Basic Unity Debugging and Optimization
  • Creating the Final Build
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