Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game, Second Edition

  • 8h 11m
  • Ian Millington
  • Taylor and Francis
  • 2010
Containing material on collision detection, 2D physics, casual game physics for Flash games, as well as references, a glossary, and end-of-chapter exercises, this guide takes readers through the process of building a complete game-ready physics engine from scratch.