Learn Computer Science with Swift: Computation Concepts, Programming Paradigms, Data Management, and Modern Component Architectures with Swift and Playgrounds
- 3h 1m
- Jesse Feiler
Master the basics of solving logic puzzles, and creating algorithms using Swift on Apple platforms. This book is based on the curriculum currently being used in common computer classes. You’ll learn to automate algorithmic processes that scale using Swift in the context of iOS, macOS, tvOS, and watchOS.
Begin by understanding how to think computationally: to formulate a computational problem and recognize patterns and ways to validate it. Then jump ahead past the abstractions and conceptual work into using code snippets to build frameworks and write code using Xcode and Swift. Once you have frameworks in place, you’ll learn to use algorithms and structure data. Finally, you’ll see how to bring people into what you’ve built through a useable UI and how UI and code relate.
What You'll Learn
- Recognize patterns and use abstractions
- Build code into reusable frameworks
- Manage code and share version control
- Solve logic puzzles
Who This Book Is For
Young professionals interested in learning computer science from an Apple platform standpoint.
About the Author
Jesse Feiler is a developer, consultant, and author specializing in database technologies and location-based apps. He is the creator of Minutes Machine the meeting management app, as well as Saranac River Trail app a guide to the Trail that includes location-based updates as well as social media tools. His apps are available in the App Store and are published by Champlain Arts Corp (champlainarts.com). Jesse is heard regularly on WAMC Public Radio for the Northeast's The Roundtable. founder of Friends of Saranac River Trail, Inc. A native of Washington DC, he has lived in New York City and currently lives in Plattsburgh NY.
In this Book
Writing Code and Using Swift Playgrounds
Exploring Programming Paradigms
Managing Control Flow: Repetition
Working with Data: Collections
Working with Data: Types
Managing Control Flow: Conditionals, Switches, and Enumerations
Storing Data and Sharing Data
Using Events to Guide Actions
Getting into Xcode
Bringing in People
Graphics and Visualization Techniques and Problems