Make a 2D Arcade Game in a Weekend: With Unity

  • 1h 47m
  • Jodessiah Sumpter
  • Apress
  • 2015

Make a 2D Arcade Game in a Weekend with Unity is a beginner's guide to creating and completing your first 2D arcade game in Unity. In this book you will learn to create an arcade classic brick breaker game from beginning to end. You will plan the game flow, add the graphics and create the game logic using the C# language, then build the UX to complete your game. By the time you have finished, you will have enough knowledge to tweak the game to create more levels or your own variant game rules, and you will have the confidence to go on and create your own 2D arcade games.

Unity is a powerful cross platform software tool that allows users to create 2D and 3D apps and games. Learning how to create an arcade classic game is a great way to learn the foundations of game design. While you do need to have a basic understanding of Unity to complete this project, advanced game building or advanced Unity experience is not required.

  • Takes you through building a classic Atari style brick breaker game
  • Provides you the basic knowledge for building games
  • Teaches you how to script and design UI elements of the game

About the Author

Jodessiah Sumpter currently is the Chief Technology Officerfor numerous start-up companies including Perfomatix Innovations and FoodCowboy. He has over 10 years of software development experience at Fortune 500companies and has 20+ years experience developing websites and Internetmarketing materials for individuals, non-profits, start-ups and smallbusinesses.

Joe has also developed and deployed numerous mobile and TVapplications for Android, iOS, Blackberry, Windows, and Samsung Smart TV. Hiscompany Blue Crystal Web Design has won numerous awards with the most recentbeing the AT&T U-Verse Hackathon and the Extreme Reality Android Challenge.

Joe is a serial entrepreneur who specializes in taking thesoftware ideas of his national clients from concept to reality. He also has anMBA with a concentration in Management Information Systems and a Post Masters degree in Marketing.

In this Book

  • Getting Started
  • Define Game Layout and Environment
  • Create Positioning and Movement
  • Scripting a Game Manager
  • Adding Sound and Music
  • Game Power-Ups
  • Level Manager and Menu
  • Publishing to the App Store

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