Math Adventures with Python: An Illustrated Guide to Exploring Math with Code
- 4h 2m
- Peter Farrell
- No Starch Press
Learn math by getting creative with code! Use the Python programming language to transform learning high school-level math topics like algebra, geometry, trigonometry, and calculus!
Math Adventures with Python will show you how to harness the power of programming to keep math relevant and fun. With the aid of the Python programming language, you'll learn how to visualize solutions to a range of math problems as you use code to explore key mathematical concepts like algebra, trigonometry, matrices, and cellular automata.
Once you've learned the programming basics like loops and variables, you'll write your own programs to solve equations quickly, make cool things like an interactive rainbow grid, and automate tedious tasks like factoring numbers and finding square roots. You'll learn how to write functions to draw and manipulate shapes, create oscillating sine waves, and solve equations graphically.
You'll also learn how to:
- Draw and transform 2D and 3D graphics with matrices
- Make colorful designs like the Mandelbrot and Julia sets with complex numbers
- Use recursion to create fractals like the Koch snowflake and the Sierpinski triangle
- Generate virtual sheep that graze on grass and multiply autonomously
- Crack secret codes using genetic algorithms
As you work through the book's numerous examples and increasingly challenging exercises, you'll code your own solutions, create beautiful visualizations, and see just how much more fun math can be!
About the Author
Peter Farrell is a math and computer science teacher with a passion for customizing ("hacking") math education and learning with technology. He lives in the San Francisco Bay Area with his wife and children.
In this Book
Drawing Polygons with the Turtle Module
Making Tedious Arithmetic Fun with Lists and Loops
Guessing and Checking with Conditionals
Transforming and Storing Numbers with Algebra
Transforming Shapes with Geometry
Creating Oscillations with Trigonometry
Using Matrices for Computer Graphics and Systems of Equations
Building Objects with Classes
Creating Fractals Using Recursion
Solving Problems Using Genetic Algorithms