Microsoft C# Programming for the Absolute Beginner

  • 6h 51m
  • Andy Harris (Series ed.)
  • Cengage Course PTR
  • 2002

If you are new to programming with C# and are looking for a solid introduction, this is the book for you. Developed by computer science instructors, books in the For the Absolute Beginner series teach the principles of programming through simple game creation. You will acquire the skills that you need for more practical C# programming applications and will learn how these skills can be put to use in real world scenarios. Best of all, by the time you finish this book you will be able to apply the basic principles you’ve learned to the next programming language you tackle.

With the instructions in this book, you’ll learn to:

  • Use and convert numeric variables
  • Create random numbers as you design a math game
  • Create classes and use polymorphism to alter their behavior
  • Create a graphic user interface
  • Work with arrays

About the Author

Andy Harris began his teaching career as a high school special education teacher. He began teaching computing at the university level in the late 1980s as a part-time job. Since 1995, he has been a full-time lecturer at the Computer Science Department of Indiana University/Purdue University--Indianapolis. He manages the IUPUI Streaming Media Lab and teaches classes in several programming languages.

In this Book

  • Microsoft C# Programming for the Absolute Beginner
  • Introduction
  • Basic Input and Output: A Mini Adventure
  • Branching and Operators: The Math Game
  • Loops and Strings: The Pig Latin Program
  • Objects and Encapsulation: The Critter Program
  • Constructors, Inheritance, and Polymorphism: The Snowball Fight
  • Creating a Windows Program: The Visual Critter
  • Timers and Animation: The Lunar Lander
  • Arrays: The Soccer Game
  • File Handling: The Adventure Kit
  • Chapter Basic XML: The Quiz Maker
  • Databases and ADO.NET: The Spy Database