Pattern-Oriented Software Architecture For Dummies

  • 5h 2m
  • Robert Hanmer
  • John Wiley & Sons (UK)
  • 2012

Imagine how much easier it would be to solve a programming problem, if you had access to the best practices from all the top experts in the field, and you could follow the best design patterns that have evolved through the years. Well, now you can. This unique book offers development solutions ranging from high-level architectural patterns, to design patterns that apply to specific problems encountered after the overall structure has been designed, to idioms in specific programming languages--all in one, accessible, guide. Not only will you improve your understanding of software design, you'll also improve the programs you create and successfully take your development ideas to the next level.

  • Pulls together the best design patterns and best practices for software design into one accessible guide to help you improve your programming projects
  • Helps you avoid re-creating the wheel and also meet the ever-increasing pace of rev cycles, as well as the ever-increasing number of new platforms and technologies for mobile, web, and enterprise computing
  • Fills a gap in the entry-level POSA market, as well as a need for guidance in implementing best practices from the ground up

Save time and avoid headaches with your software development projects with Pattern-Oriented Software Architecture For Dummies.

About the Author

Robert Hanmer is a Consulting Member of Technical Staff at Alcatel-Lucent. His work has included development, architecture, and evaluation of highly reliable systems for today's telephone network. He has been a prominent member of the software patterns community since the mid-1990s.

In this Book

  • Introduction
  • Software Architecture Basics
  • Where Do Architectures Come From?
  • What Do Software Architectures Look Like?
  • Software Pattern Basics
  • Seeing How Patterns Are Made and Used
  • Making Sense of Patterns
  • Building Your Own Pattern Catalog
  • Choosing a Pattern
  • Building Functionality in Layers
  • Piping Your Data through Filters
  • Sharing Knowledge and Results on a Blackboard
  • Coordinating Communication through a Broker
  • Structuring Your Interactive Application with Model-View-Controller
  • Layering Interactive Agents with Presentation-Abstraction-Control
  • Putting Key Functions in a Microkernel
  • Reflecting and Adapting
  • Decomposing the System's Structure
  • Making a Component the Master
  • Controlling Access
  • Managing the System
  • Enhancing Interprocess Communication
  • Counting the Number of References
  • Ten Patterns You Should Know
  • Ten Places to Look for Patterns
  • Ten Ways to Get Involved with the Pattern Community
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