Python: An Introduction to Programming, Second Edition

  • 9h 6m
  • James R. Parker
  • Mercury Learning
  • 2021

This book is an introduction to programming concepts that uses Python 3 as the target language. It follows a practical just in time presentation – material is given to the student when it is needed. Many examples will be based on games because Python has become the language of choice for basic game development. Designed as a year 1 textbook for introduction to programming classes or for the hobbyist who wants to learn the fundamentals of programming, the text assumes no programming experience.

FEATURES

  • Introduces programming concepts using Python 3
  • Covers basic computer concepts such as loops, strings, functions, files, graphics, multimedia, algorithms, classes, writing code, etc.
  • Develops graphics, exercises, and user interface using Pygame
  • Includes many examples based on video game development
  • 4 color throughout with game demos on the companion files
  • New chapters on parsing (14) and graphics (15)
  • Instructor ancillaries for use as a textbook

In this Book

  • Modern Computers
  • Computers and Programming
  • Repetition
  • Sequences: Strings, Tuples, and Lists
  • Functions
  • Files: Input and Output
  • Classes
  • Graphics
  • Manipulating Data
  • Multimedia
  • Basic Algorithms
  • Programming for the Sciences
  • How to Write Good Programs
  • Communicating with the Outside World
  • Parsing–The Structure of Data
  • Communicating Using Graphics: Windows, User Interfaces, and Pygame
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