Technology for Trainers, 2nd Edition

  • 3h 31m
  • Thomas A. Toth
  • Association for Talent Development
  • 2015

Turn your training vision into a workable, functional e-learning program.

In this fully refreshed second edition, award-winning e-learning expert and technical educator Thomas Toth guides technology-hungry trainers through e-learning development—without the jargon. With brand-new chapters on mobile devices, learning management systems, and e-learning development software, Technology for Trainers illuminates the techniques and processes needed to build any technology-based learning solution.

Start speaking intelligently to e-learning designers and other technical experts about how to turn your design vision into a reality. Technology tips throughout the book offer pointers to help you pick up key concepts quickly and gain a better grasp on the decisions that will get you where you want to go. An e-learning glossary at the end consists of more than 400 key terms—from analog to XML—that e-learning experts of all levels will find useful. In this book, you will:

  • Learn how to identify the technical building blocks of an e-learning program.
  • Apply training expertise to e-learning development and examine e-learning-specific software options.
  • Explore the basics of graphics and interface design as well as the basics of Internet technology.

About the Author

Based in the Denver area, Thomas Toth is an e-learning developer with more than 20 years of training, management, and design experience. He is also the president of dWeb Studios, a web and e-learning design and development firm in Parker, Colorado. Toth has designed and programmed online training courses using Adobe products combined with modern authoring tools, and has personally created and maintained hundreds of individual e-learning courses for corporate clients around the world. He holds a BA in human communication and an MA in education with a focus on educational technology.

In this Book

  • What Every Trainer Needs to Know About Technology
  • The Modern Training Team and Process
  • Delivering on Smartphones and Tablets
  • E-Learning Development Software
  • Simple Coding—Knowing a Little Can Be a Big Help
  • Graphics—Choice Depends on Purpose
  • Graphical User Interface—The Key to E-Learning
  • Fonts and White Space—How E-Learning Use is Different
  • Animation—Just Enough, Never Too Much
  • Multimedia—Using Audio and Video in E-Learning
  • Interaction—Creating Content to Engage the Learner
  • The Learning Management System
  • E-Learning Development—Two Real-World Examples
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