The Cambridge Handbook of the Learning Sciences, 2nd Edition

  • 17h 32m
  • R. Keith Sawyer
  • Cambridge University Press
  • 2014

The interdisciplinary field of the learning sciences encompasses educational psychology, cognitive science, computer science, and anthropology, among other disciplines. The Cambridge Handbook of the Learning Sciences is the definitive introduction to this innovative approach to teaching, learning, and educational technology. This dramatically revised second edition incorporates the latest research in the field, includes twenty new chapters on emerging areas of interest, and features contributors who reflect the increasingly international nature of the learning sciences. The authors address the best ways to design educational software, prepare effective teachers, organize classrooms, and use the internet to enhance student learning. They illustrate the importance of creating productive learning environments both inside and outside school, including after-school clubs, libraries, museums, and online learning environments. Accessible and engaging, the Handbook has proven to be an essential resource for graduate students, researchers, teachers, administrators, consultants, educational technology designers, and policy makers on a global scale.

About the Author

R. Keith Sawyer is Morgan Distinguished Professor in Educational Innovations at the University of North Carolina at Chapel Hill School of Education. He studies creativity, innovation, and learning, with a focus on collaborating groups and teams. He is the author or editor of thirteen books, including Group Genius: The Creative Power of Collaboration (2007), Explaining Creativity: The Science of Human Innovation (2012) and Zig Zag: The Surprising Path to Greater Creativity (2013).

In this Book

  • Preface
  • Introduction—The New Science of Learning
  • Foundations of the Learning Sciences
  • Scaffolding
  • Metacognition
  • A History of Conceptual Change Research—Threads and Fault Lines
  • Cognitive Apprenticeship
  • Learning in Activity
  • Design-Based Research—A Methodological Toolkit for Engineering Change
  • Microgenetic Methods
  • Analyzing Collaboration
  • Frontiers of Digital Video Research in the Learning Sciences—Mapping the Terrain
  • A Learning Sciences Perspective on the Design and Use of Assessment in Education
  • Educational Data Mining and Learning Analytics
  • Project-Based Learning
  • Problem-Based Learning
  • Complex Systems and the Learning Sciences
  • Tangible and Full-Body Interfaces in Learning
  • Embodiment and Embodied Design
  • Videogames and Learning
  • Knowledge Building and Knowledge Creation—Theory, Pedagogy, and Technology
  • The Social and Interactive Dimensions of Collaborative Learning
  • Arguing to Learn
  • Informal Learning in Museums
  • Computer-Supported Collaborative Learning
  • Mobile Learning
  • Learning in Virtual Worlds
  • Research in Mathematics Education—What Can It Teach Us about Human Learning?
  • Science Education and the Learning Sciences as Coevolving Species
  • Learning Historical Concepts
  • Learning to Be Literate
  • Arts Education and the Learning Sciences
  • Learning Sciences and Policy Design and Implementation— Key Concepts and Tools for Collaborative Engagement
  • Designing for Learning—Interest, Motivation, and Engagement
  • Learning as a Cultural Process—Achieving Equity through Diversity
  • A Learning Sciences Perspective on Teacher Learning Research
  • Conclusion—The Future of Learning—Grounding Educational Innovation in the Learning Sciences
SHOW MORE
FREE ACCESS