The Fundamentals of C/C++ Game Programming: Using Target-Based Development on SBC's

  • 11h 43m
  • Brian Beuken
  • CRC Press
  • 2018

This book is aimed at giving novice coders an understanding of the methods and techniques used in professional games development. Designed to help develop and strengthen problem solving and basic C/C++ skills, it also will help to develop familiarity targeting and using fixed/restricted hardware, which are key skills in console development. It allows the reader to increase their confidence as game programmers by walking them through increasingly involved game concepts, while maintaining the understanding that despite the increased complexity, the core methods remain consistent with the advancement of the technology; the technology only enhances the gaming experience. It also demonstrates underlying principles of game coding in practical step by step ways to increase exposure and confidence in game coding concepts.

About the Author

Brian Beuken is currently a Docent (Lecturer) at NHTV/Breda University of Applied Sciences, Netherlands where he teaches game and console programming. Formerly Programmer/Project Manager and Head of Development at Rockpool Games Ltd, Manchester,UK. Also Managing Director/Studio Head/Executive Producer at Virtucraft Ltd/Virtucraft Studios Ltd, Bolton. He developed games for multiple companies, including Nintendo, EA, Sega, THQ, Codemasters and many more.

In this Book

  • Getting Started
  • Getting Our Target Ready
  • Using the Target
  • Putting It All Together
  • Finally Our First Games
  • A New Third Dimension
  • Space the Final Frontier
  • Recognizable Environments
  • Let's Go Indoors
  • Graphics Need a Boost
  • Populating the World
  • Some Advanced Stuff
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