The Gamification of Learning and Instruction Fieldbook: Ideas into Practice

  • 5h 56m
  • Karl M. Kapp, Lucas Blair, Rich Mesch
  • John Wiley & Sons (US)
  • 2014

Following Karl Kapp's earlier book The Gamification of Learning and Instruction, this Fieldbook provides a step-by-step approach to implementing the concepts from the Gamification book with examples, tips, tricks, and worksheets to help a learning professional or faculty member put the ideas into practice. The Online Workbook, designed largely for students using the original book as a textbook, includes quizzes, worksheets and fill-in-the-blank areas that will help a student to better understand the ideas, concepts and elements of incorporating gamification into learning.

About the Authors

Karl M. Kapp is a professor of Instructional Technology in Bloomsburg University's Department of Instructional Technology in Bloomsburg, Pennsylvania and the assistant director of Bloomsburg University's acclaimed Institute for Interactive Technologies. He has authored or co-authored five books on the convergence of learning and technology, The Gamification of Learning and Instruction, Integrated Learning for ERP Success, Winning e-Learning Proposals, Gadgets, Games and Gizmos for Learning and Learning in 3D.

Follow Karl on his widely-read "Kapp Notes" blog. karlkapp.com/kapp-notes

Lucas Blair is a game designer and educator. He founded Little Bird Games, a serious game development company, in 2011 after receiving his PhD in Modeling and Simulation from the University of Central Florida.

Rich Mesch is the Senior Director of Customer Engagement at Performance Development Group of Malvern, PA. He has been working in the field of experiential and contextualized learning for over 25 years with dozens of top global organizations.

In this Book

  • How to Read and Use This Fieldbook
  • Why Games, Gamification, and Simulations for Learning?
  • Game, Gamification, or Simulation: Which Is Best, When, Why?
  • Critical Questions for Creating an Interactive Learning Event
  • Foundational Elements
  • The Importance of Narrative/Context/Story
  • Making the Case
  • Managing the Process
  • Where to Find Ideas
  • Games
  • Gamification
  • Simulations
  • Technology Tools
  • Storyboarding
  • The Knowledge Guru
  • A Board Game: MPE
  • Mobile Gamification: Mobile Cricket U
  • Serious Game: Learning to Negotiate
  • Structural Gamification for On-Boarding Employees
  • Medical Simulation
  • Financial Game-Based Learning
  • Sales Training Game: An Avaya Case
  • Notes
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