The Really Useful eLearning Instruction Manual: Your Toolkit For Putting eLearning Into Practice

  • 3h 27m
  • Rob Hubbard (ed)
  • John Wiley & Sons (UK)
  • 2013

Technology has revolutionised every aspect of our lives and how we learn is no exception. The trouble is; the range of elearning technologies and the options available can seem bewildering. Even those who are highly experienced in one aspect of elearning will lack knowledge in some other areas. Wouldn’t it be great if you could access the hard-won knowledge, practical guidance and helpful tips of world-leading experts in these fields? Edited by Rob Hubbard and featuring chapters written by global elearning experts: Clive Shepherd, Laura Overton, Jane Bozarth, Lars Hyland, Rob Hubbard, Julie Wedgwood, Jane Hart, Colin Steed, Clark Quinn, Ben Betts and Charles Jennings - this book is a practical guide to all the key topics in elearning, including: getting the business on board, building it yourself, learning management, blended, social, informal, mobile and game-based learning, facilitating online learning, making the most of memory and more.

About the Editor

Rob Hubbard is a designer through and through and is fascinated by how we learn, what we remember and why we pay attention to certain things. He most enjoys designing learning solutions; including elearning strategies, learning systems, apps, scenarios and online courses. He is a huge enthusiast of all that technology can offer to enhance learning and abhors bad design in any form.

In 2005, Rob founded LearningAge Solutions, which has grown to become a leading digital learning company in the UK. He has led numerous projects with many premier global organisations, gaining recognition with a number of awards. He has been involved in the eLearning Network for many years, serving on the Board for four years and as the elected Chair for two. He regularly speaks at conferences, blogs and judges awards.

In this Book

  • The Really Useful eLearning Instruction Manual—Your Toolkit For Putting eLearning Into Practice
  • So What is eLearning?
  • Getting the Business on Board
  • Build In-House, Buy Off-the-Shelf or Outsource?
  • Production Processes – Making it Happen!
  • Making the Most of Memory
  • Blended Learning
  • Informal and Social Learning
  • Facilitating Live Online Learning
  • Mobile Learning
  • Game-Based Learning
  • Learning Management
SHOW MORE
FREE ACCESS