Unity for Absolute Beginners

  • 7h 21m
  • Sue Blackman
  • Apress
  • 2014

Unity for Absolute Beginners walks you through the fundamentals of creating a small third-person shooter game with Unity. Using the free version of Unity to begin your game development career, you'll learn how to import, evaluate and manage your game resources to create awesome third-person shooters. This book assumes that you have little or no experience with game development, scripting, or 3D assets, and that you're eager to start creating games as quickly as possible, while learning Unity in a fun and interactive environment.

About the Author

Sue Blackman is a 3D artist and interactive applications author and instructor based in southern California. She has taught 3ds Max and game classes for artists for well over ten years in top-rated community colleges and private schools, such as the Art Institute of California, and has been lead 3D artist on games for Activision through one of their subsidiaries. She has worked in the industry for several years to help train Fortune 1000 companies, such as Boeing, Raytheon, and Northrop Grumman, to create serious games and training applications with game-based formats. She has been involved with the commercial development of real-time 3D engines for well over ten years. She is an avid tutorial writer and has created both tutorials, as a contributing author, and artwork for various 3ds Max books over the years, as well as training manuals for 3D authoring applications for serious games. She has also written for ACM Siggraph on serious games, one of her favorite topics.

In this Book

  • The Unity Editor
  • Unity Basics
  • Scene Navigation and Physics
  • Importing Static Assets
  • Introduction to Scripting with C#
  • Mecanim and Animation
  • Populating the Game Environment
  • Weaponry and Special Effects
  • Incorporating Unity 2D
  • Menus and Levels
  • Bonus Features
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