Introduction to Reactive Programming

RxJava 2.1.9
  • 12 Videos | 49m 19s
  • Includes Assessment
  • Earns a Badge
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Explore reactive programming concepts by taking this course. You will begin by learning how to solve programs reactively, all the while exploring Java functional programming techniques. You will discover how to write lambda expressions and pure Java functions. Then progress onto creating higher-order Java functions. Other topics include the following: how to install and include RxJava in Java; how to use a single object to create an Observable in Java, and how to setup and subscribe to a Java Observable. As you progress, you will learn how to implement Java Observable methods. Finally, as a review exercise, you will us RxJava to create an Observable, subscribe to the Observable, and implement handlers for ON NEXT, ON ERROR, and ON COMPLETE events.

WHAT YOU WILL LEARN

  • identify the main elements of a reactive program
    describe how to solve programs reactively
    describe the aspects of functional programming in Java
    write lambda expressions in Java
    recognize pure functions in Java
    create higher-order functions in Java
  • install and include RxJava in Java
    define an Observable in Java
    subscribe to an Observable in Java
    use a single object to create an Observable in Java
    implement Observable methods in Java
    use RxJava to create an Observable

IN THIS COURSE

  • Playable
    1. 
    Introduction to Reactive Programming
    3m 39s
    UP NEXT
  • Playable
    2. 
    Thinking Reactively
    4m 14s
  • Locked
    3. 
    Functional Programming Overview
    2m 48s
  • Locked
    4. 
    Lambda Expression Syntax
    6m 54s
  • Locked
    5. 
    Pure Functions
    4m 50s
  • Locked
    6. 
    Higher-order Functions
    3m 47s
  • Locked
    7. 
    Introduction to RxJava
    3m 5s
  • Locked
    8. 
    Creating Observables Using from
    3m 11s
  • Locked
    9. 
    Subscribing to an Observable
    3m 48s
  • Locked
    10. 
    Creating Observables Using a Single Object
    2m 16s
  • Locked
    11. 
    Observable Methods
    2m 44s
  • Locked
    12. 
    Exercise: Create an Observable
    2m 33s

EARN A DIGITAL BADGE WHEN YOU COMPLETE THIS COURSE

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