iOS 12 Development: Augmented Reality & HealthKit

iOS 12
  • 13 Videos | 1h 6m 31s
  • Includes Assessment
  • Earns a Badge
Likes 7 Likes 7
iOS 12 comes with many new features and additional functionality. During this course you will explore these features, such as Augmented Reality (AR) with SpriteKit, SceneKit, and HealthKit. Learn how to configure and run a session that is able to track the real world. Next, set up a delegate to handle session events from an Augmented Reality SpriteKit View (ARSKView) instance. From there, you can create a new AR SpriteKit scene. Create a transform to add an ARAnchor to an Augmented Reality view. Attach a node to an ARAnchor. Set up an AR App template in Xcode 10 for iOS 12. Apply ARKit plane detection and hit detection. Finally, access, read, and write through a device’s Health Store.

WHAT YOU WILL LEARN

  • set up the basic environment for an AR app built on top of SpriteKit technology
    configure and run a session that is able to track the real world
    set up a delegate to handle session events from a ARSKView instance
    create a new AR SpriteKit scene that allows time for an AR world to get set up
    create a transform that can be used to add an ARAnchor to an Augmented Reality view
    attach a node to an ARAnchor by using delegate methods
    set up and understand the AR App template provided in Xcode 10 for iOS 12
  • use ARKit plane detection features to look for horizontal planes in the real world
    perform hit testing with user taps to check if they intersect with virtual objects in an AR world
    set up and execute a request to access data types in a device's Health Store
    create and save a HealthKit sample in a device's Health Store
    access previously stored health data from the Health Store of an iOS device
    create an AR app environment based on SpriteKit technology

IN THIS COURSE

  • Playable
    1. 
    Setting Up a 2D AR Environment
    3m 56s
    UP NEXT
  • Playable
    2. 
    Setting Up World Tracking
    2m 59s
  • Locked
    3. 
    Working With Session Events
    3m 16s
  • Locked
    4. 
    Setting Up a Scene
    3m 48s
  • Locked
    5. 
    Adding Anchors to a Scene
    4m 41s
  • Locked
    6. 
    Adding Nodes to a Scene
    4m 31s
  • Locked
    7. 
    Setting Up a 3D AR Environment
    5m 5s
  • Locked
    8. 
    Plane Detection Using ARKit
    7m 59s
  • Locked
    9. 
    Hit Testing in an AR World
    4m 18s
  • Locked
    10. 
    Accessing a Device's Health Store
    6m 26s
  • Locked
    11. 
    Writing Data to a Device's Health Store
    6m 31s
  • Locked
    12. 
    Reading from a Device's Health Store
    4m 2s
  • Locked
    13. 
    Exercise: Setting Up Notifications in iOS
    2m 58s

EARN A DIGITAL BADGE WHEN YOU COMPLETE THIS COURSE

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Digital badges are yours to keep, forever.

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