Optimizing for Unity VR
Intermediate
- 12 videos | 32m 7s
- Includes Assessment
- Earns a Badge
Virtual Reality has to balance the visual quality against performance since there are usually physical performance limitations in any VR gear. Explore methods to improve performance and optimize a VR app.
WHAT YOU WILL LEARN
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Describe why optimization is fundamental for a user to have a good vr experienceUse the unity profiler to find areas that need optimizationUse the unity frame debugger to investigate rendering issues and find objects that don't need to be renderedOptimize the drawing of objects by removing faces of any object that will not be seenFind objects that are being overdrawn and remove them to reduce wasting gpu timeUse occlusion culling to prevent rendering of objects that are not visible
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Use draw call batching to batch draw calls to improve performanceEliminate or reduce the lighting requirements to increase performanceUse shaders only where appropriate to increase performanceUse the built-in quality settings to balance the visual quality versus performance of the appAdjust the level of detail (lod) setting to reduce the number of rendered triangles as objects get farther awayDescribe why optimization is required for vr apps and describe some of the techniques that can be used
IN THIS COURSE
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1m 57sUpon completion of this video, you will be able to describe why optimization is fundamental for a user to have a good VR experience. FREE ACCESS
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2m 14sDuring this video, you will learn how to use the Unity profiler to find areas that need optimization. FREE ACCESS
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1m 29sIn this video, learn how to use the Unity Frame Debugger to investigate rendering issues and find objects that don't need to be rendered. FREE ACCESS
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2m 39sTo optimize the drawing of objects, remove the faces of any object that will not be seen. FREE ACCESS
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2m 13sFind out how to find objects that are being overdrawn and remove them to reduce wasting GPU time. FREE ACCESS
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3m 54sDuring this video, you will learn how to use occlusion culling to prevent the rendering of objects that are not visible. FREE ACCESS
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1m 56sIn this video, you will learn how to use Draw Call batching to improve performance by batching draw calls. FREE ACCESS
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2m 48sIn this video, learn how to eliminate or reduce the lighting requirements to increase performance. FREE ACCESS
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2m 44sLearn how to use shaders only where it will increase performance. FREE ACCESS
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2m 17sIn this video, find out how to use the built-in Quality Settings to balance the visual quality with the performance of the app. FREE ACCESS
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4m 39sIn this video, you will adjust the Level of Detail (LOD) setting to reduce the number of rendered triangles as objects get farther away. FREE ACCESS
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3m 17sUpon completion of this video, you will be able to describe why optimization is required for VR apps and some of the techniques that can be used. FREE ACCESS
EARN A DIGITAL BADGE WHEN YOU COMPLETE THIS COURSE
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