Optimizing for Unity VR
Intermediate
- 12 Videos | 32m 7s
- Includes Assessment
- Earns a Badge
Virtual Reality has to balance the visual quality against performance since there are usually physical performance limitations in any VR gear. Explore methods to improve performance and optimize a VR app.
WHAT YOU WILL LEARN
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describe why optimization is fundamental for a user to have a good VR experienceuse the Unity profiler to find areas that need optimizationuse the Unity Frame Debugger to investigate rendering issues and find objects that don't need to be renderedoptimize the drawing of objects by removing faces of any object that will not be seenfind objects that are being overdrawn and remove them to reduce wasting GPU timeuse occlusion culling to prevent rendering of objects that are not visible
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use Draw Call batching to batch draw calls to improve performanceeliminate or reduce the lighting requirements to increase performanceuse shaders only where appropriate to increase performanceuse the built-in Quality Settings to balance the visual quality versus performance of the appadjust the Level of Detail (LOD) setting to reduce the number of rendered triangles as objects get farther awaydescribe why optimization is required for VR apps and describe some of the techniques that can be used
IN THIS COURSE
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1.The Role of Optimization in VR Apps1m 57sUP NEXT
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2.Using the Unity Profiler2m 14s
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3.Using the Frame Debugger1m 29s
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4.Working with Geometry2m 39s
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5.Working with Overdraw2m 13s
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6.Working with Occlusion3m 54s
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7.Using Draw Call Batching1m 56s
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8.Configuring Lightmapping2m 48s
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9.Using Shaders2m 44s
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10.Managing the View Quality2m 17s
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11.Adjusting the Level of Detail Setting4m 39s
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12.Exercise: optimizing VR for Unity3m 17s
EARN A DIGITAL BADGE WHEN YOU COMPLETE THIS COURSE
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