Good in a Room: How to Sell Yourself (and Your Ideas) and Win Over Any Audience

  • 6h 40m 31s
  • Stephanie Palmer
  • Recorded Books, Inc.
  • 2008

From the moment you walk into a room, you have no longer than ninety seconds to sell yourself and your ideas. In Good in a Room, former MGM creative director Stephanie Palmer shows how to make a lasting impression on decision makers and move a plan or project forward.

In this Audiobook

  • CHAPTER 1 Why You Should Read This Book
  • CHAPTER 2 Who This Book Is For
  • CHAPTER 3 What's in This Book and How to Use It
  • CHAPTER 4 Secrets of Rapport
  • CHAPTER 5 It's What You Know
  • CHAPTER 6 Go Back to Square One
  • CHAPTER 7 Make It Easy on the Other Person
  • CHAPTER 8 The Nature of Confidence
  • CHAPTER 9 The Myth of the Elevator Pitch
  • CHAPTER 10 The Title Creation Word Grid
  • CHAPTER 11 Teasers for All Occasions
  • CHAPTER 12 Trailers That Work
  • CHAPTER 13 The Four Questions
  • CHAPTER 14 Stop Networking Now
  • CHAPTER 15 The Only Networking Principle That Means Anything
  • CHAPTER 16 The Best Networking Events
  • CHAPTER 17 Discover More Good People to Know
  • CHAPTER 18 Cultivate Your VIPs
  • CHAPTER 19 Nurture Your Inner Circle
  • CHAPTER 20 The Five Stages of a Meeting
  • CHAPTER 21 Before You Go into the Room
  • CHAPTER 22 Avoid Deal Breakers
  • CHAPTER 23 Dumb Is the New Smart
  • CHAPTER 24 100 Percent Outward Focus
  • CHAPTER 25 How to Ask Great Question
  • CHAPTER 26 Show, Don't Tell
  • CHAPTER 27 Why You Should Love Q&A
  • CHAPTER 28 The Closing Sequence
  • CHAPTER 29 How to Get Out of the Room
  • CHAPTER 30 After You Leave the Room
  • CHAPTER 31 Before You Go into the Next Room
  • CHAPTER 32 How to Make Requests
  • CHAPTER 33 How to Keep in Touch
  • CHAPTER 34 How to Follow Up
  • CHAPTER 35 How to Say No
  • CHAPTER 36 Interruptions, Mistakes, and Catastrophes
  • CHAPTER 37 Bad Buyers
  • CHAPTER 38 Partner Hijinks
  • CHAPTER 39 Read This Chapter When You Get Stuck
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