Gadgets, Games and Gizmos for Learning: Tools and Techniques for Transferring Know-How from Boomers to Gamers

  • 6h 59m
  • Karl M. Kapp
  • John Wiley & Sons (US)
  • 2007
An innovative and invaluable resource, this book describes how gamer values can be leveraged as methods for moving knowledge from the heads of the boomers to the minds of the gamers or, in some cases, to their gadgets and gizmos.