Game Testing: All in One, Second Edition

  • 6h 34m
  • Charles Schultz, Robert Bryant
  • Mercury Learning
  • 2012

An updated version of the bestselling, Game Testing All In One, this book equips the reader with the rationale for vigorous testing of game software, how game testing and the tester fit into the game development process, practical knowledge of tools to apply to game testing, game tester roles and responsibilities, and the measurements to determine game quality and testing progress. The reader is taken step-by-step through test design and other QA methods, using real game situations. The book includes content for the latest console games and the new crop of touch, mobile, and social games that have recently emerged. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool.

About the Authors

Charles Schultz, consultant and instructor, has more than 20 technical publications and has spoken at numerous conferences in the areas of robotics, software quality, and testing.

Robert Bryant has served as executive producer of dozens of video games and recently has been designing iPhone apps. He is also an instructor in the Los Angeles area.

In this Book

  • Two Rules of Game Testing
  • Being a Game Tester
  • Why Testing is Important
  • Software Quality
  • Test Phases
  • The Game Testing Process
  • Testing by the Numbers
  • Combinatorial Testing
  • Test Flow Diagrams
  • Cleanroom Testing
  • Test Trees
  • Ad Hoc Testing and Gameplay Testing
  • Defect Triggers
  • Regression Testing and Test Reuse
  • Capture/Playback Testing
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