Pro Android Augmented Reality

  • 3h 19m
  • Raghav Sood
  • Apress
  • 2012

Augmented reality (AR) offers a live direct or indirect view of a physical, real-world environment, where the elements and surroundings are augmented by computer-generated sensory input such as graphics and GPS data. It makes a game more real. Your social media app puts you where want to be or go.

Pro Android Augmented Reality walks you through the foundations of building an augmented reality application. From using various software and Android hardware sensors, such as an accelerometer or a magnetometer (compass), you'll learn the building blocks of augmented reality for both marker- and location-based apps.

Case studies are included in this one-of-a-kind book, which pairs nicely with other Android development books. After reading Pro Android Augmented Reality, you'll be able to build augmented reality rich media apps or integrate all the best augmented reality into your favorite Android smartphone and/or tablet.

What you’ll learn

  • How to use most Android cameras
  • How to find the user's location with GPS data
  • How to detect movement and orientation of the device
  • How to program against the accelerometer and compass
  • How to use the AndAR library in marker recognition
  • How to create an artificial horizon for your app
  • How to integrate the Google Maps API into AR apps
  • How to build enterprise augmented reality apps using the case studies in this book

Who this book is for

This book is for Android developers familiar with Android programming, but new to the camera, accelerometer, magnetometer and building augmented reality applications in general.

About the Author

Raghav Sood, born April 16, 1997, is a young Android developer. He started working with computer seriously after learning HTML, CSS and Javascript while making a website at the age of nine. Over the next three years he developed several websites and quite a few desktop applications. Since then he has learnt several programming languages, including PHP, Java, x86 assembly, PERL and Python. In February, 2011 he received his first Android device, an LG Optimus One running Froyo. The next day he began work on his first Android app. He is currently the owner of an Android tutorial site, an author on the Android Activist site and the developer of 12 Android apps. He regularly takes part in the android-developers Google Group, trying to help whoever he can.

In this Book

  • Applications of Augmented Reality
  • Basics of Augmented Reality on the Android Platform
  • Adding Overlays
  • Artificial Horizons
  • Common and Uncommon Errors and Problems
  • A Simple Location-Based App Using Augmented Reality and the Maps API
  • A Basic Navigational App Using Augmented Reality, the GPS, and Maps
  • A 3D Augmented Reality Model Viewer
  • An Augmented Reality Browser