Technology for Creativity and Innovation: Tools, Techniques and Applications

  • 10h 57m
  • Anabela Mesquita
  • IGI Global
  • 2011

It is widely accepted that organizations and individuals must be innovative and continually create new knowledge and ideas to deal with rapid change. Innovation plays an important role in not only the development of new business, process and products, but also in competitiveness and success of any organization.

Technology for Creativity and Innovation: Tools, Techniques and Applications provides empirical research findings and best practices on creativity and innovation in business, organizational, and social environments. It is written for educators, academics and professionals who want to improve their understanding of creativity and innovation as well as the role technology has in shaping this discipline.

About the Author

Anabela Mesquita is a professor at the Institute of Administration and Accountancy (ISCAP)/Polytechnic School of Porto (IPP), Portugal. She is also an invited researcher at the Algoritmi R & D Center, Information Systems Group, at the University of Minho (Portugal). She lectures courses related to business communication, information society and digital storytelling. Dr. Mesquita's research interests include knowledge and innovation management, impact of information systems in organization, life long learning at higher education levels and e-learning. She also has been involved in several European and national research projects.

Dr. Mesquita has published numerous papers in various international journals and conference proceedings. She has been a member of the programme committee and scientific committee of several national and international conferences, in most cases also serving as referee. She serves as Member of the Editorial Board and referee for IGI Global. She also serves as Associate Editor of the Information Resources Management Journal. She serves as referee for the Journal of Cases of Information Technology. She has also been evaluator and reviewer for European commission projects.

In this Book

  • A Benchmarking Study on Organizational Creativity Practices in High Technology Industries
  • Integrating Technology with the Creative Design Process
  • Problem-Solving Style, Problem Complexity and Knowledge Generation—How Product Development Teams Learn When They Carry on Innovation
  • Towards a Theoretical Framework for Creative Participation—How Personal Characteristics Influence Employees' Willingness to Contribute Ideas
  • Cultivating Innovation through Social Relationships—A Qualitative Study of Outstanding Australian Innovators in Science and Technology and the Creative Industries
  • Methods against Methods
  • Methods to Improve Creativity and Innovation—The Effectiveness of Creative Problem Solving
  • An Interdisciplinary Workshop for Business-Idea Generation
  • The Structure of Idea Generation Techniques—Three Rules for Generating Goal-Oriented Ideas
  • Experience with Self-Guiding Group Support Systems for Creative Problem Solving Tasks
  • The OLC Questionnaire—A Measure to Assess an Organization's Cultural Orientation towards Learning
  • Knowledge Management and Innovation—Mapping the Use of Technology in Organizations
  • Exploring Alternative Assessments to Support Digital Storytelling for Creative Thinking in Primary School Classrooms
  • Creative Management, Technology and the BBC
  • Sustainable Blended-Learning in HEI—Developing and Implementing Multi-Level Interventions
  • The Opportunities and Challenges of Technology Driven Creative Collaborations
  • Compilation of References
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