Course details

Using Other Device Input Methods

Using Other Device Input Methods


Overview/Description
Target Audience
Prerequisites
Expected Duration
Lesson Objectives
Course Number
Expertise Level



Overview/Description
On top of traditional methods, devices often provide many other types of input methods which can be used to create rich interactive user experiences. In this course, you will learn how to use a variety of these input methods.

Target Audience
Developers who want to learn how to develop mobile apps on the UWP platform and developers planning to take the Microsoft exam 70-357

Prerequisites
None

Expected Duration (hours)
1.1

Lesson Objectives

Using Other Device Input Methods

  • start the course
  • add capabilities to apps manually or using the manifest designer
  • use microphone capabilities for audio input
  • use your app's enterprise authentication capabilities
  • use location capabilities to get a device's location
  • take input from inking pens
  • recognize ink input as a text or shape input
  • store drawn images in your app
  • use InkToolbar to introduce additional pen functionality
  • use Windows's built-in camera interface to capture pictures and video
  • use MediaCapture to build custom camera interfaces
  • detect a device's cameras, camera capabilities, and camera information
  • implement a camera preview in your interface
  • control a camera's capture properties manually
  • create a simple camera app
  • Course Number:
    sd_dmap_a08_it_enus

    Expertise Level
    Beginner