Virtual Reality (VR): Beginner

  • 7 Courses | 4h 32m 1s
  • 7 Books | 51h 20m
  • 2 Audiobooks | 13h 26m 24s
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Explore three-dimensional, computer generated environments, known as Virtual Reality. 

GETTING STARTED

Exploring Virtual Reality: Introduction

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    Describing Virtual Reality
    3m 20s
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    Defining the Types of Virtual Reality
    3m 54s
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COURSES INCLUDED

Exploring Virtual Reality: Introduction
Virtual reality is a fairly broad set of technologies ultimately designed to trick the senses. Explore the types of VR, the equipment used, and how that relates to the immersiveness of the VR environment.
11 videos | 36m has Assessment available Badge
Manipulating the Environment
Virtual reality environments are designed to immerse the user; however, our senses can react negatively if the environment is not handled carefully. Discover how to handle and prevent VR sickness and motion issues.
10 videos | 35m has Assessment available Badge
Creating a VR App with Unity
Unity provides an IDE for creating virtual reality apps. Discover how to set up the environment and view the key scripts and components necessary for building a VR app.
13 videos | 55m has Assessment available Badge
User Interfaces
Virtual reality focuses mostly on the environment; however, the user usually needs to see status or localized information within an app. Explore the different ways this information can be presented to a user.
10 videos | 39m has Assessment available Badge
Optimizing for Unity VR
Virtual Reality has to balance the visual quality against performance since there are usually physical performance limitations in any VR gear. Explore methods to improve performance and optimize a VR app.
12 videos | 32m has Assessment available Badge
Android Cardboard & Unity VR
Virtual reality has been known to be fairly expensive; however, Google has created Cardboard. It is a VR headgear device made from cardboard and uses an Android phone. Discover how to create VR apps for this platform.
10 videos | 33m has Assessment available Badge
Using GoogleVR and Unreal
There are many environments available to create Virtual Reality apps. Explore the GoogleVR platform and the Unreal Engine and how they can be used to create virtual reality apps.
11 videos | 38m has Assessment available Badge
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BOOKS INCLUDED

Book

Virtual Reality
Offering an accessible overview of developments in extended reality, this book explains the technology, considering the social and psychological ramifications, and discussing possible future directions.
Book Duration 2h 53m Book Authors By Samuel Greengard

Book

Understanding Virtual Reality: Interface, Application, and Design, Second Edition
Providing a comprehensive volume on the medium of virtual reality (VR), how it can be used, and how to create compelling virtual reality applications, this book helps users take advantage of the ways they can identify and prepare for the applications of VR in their field.
Book Duration 17h 46m Book Authors By Alan B. Craig, William R. Sherman

Book

Learning Web-based Virtual Reality: Build and Deploy Web-based Virtual Reality Technology
Crammed with hands-on examples, this short, practical tutorial will provide you a complete understanding of what WebVR is, knowledge of what VR devices are available, and the requirements to start working on WebVR.
Book Duration 58m Book Authors By Srushtika Neelakantam, Tanay Pant

Book

Developing Virtual Reality Applications: Foundations of Effective Design
Presenting an insider's view of what works, what doesn't work, and why, this indispensable one-stop reference provides developmental techniques which are cross-referenced between different applications, linking information to describe overall virtual reality (VR) trends and fundamental best practices.
Book Duration 9h 23m Book Authors By Alan B. Craig, Jeffrey D. Will, William R. Sherman

Book

Augmented Reality and Virtual Reality: Empowering Human, Place and Business
Revealing how augmented reality (AR) and virtual reality (VR) are currently changing the business landscape, this book looks at how new innovations provide opportunities for businesses to offer their customers unique services and experiences.
Book Duration 7h 54m Book Authors By M. Claudia tom Dieck, Timothy Jung

Book

New Realities in Audio: A Practical Guide for VR, AR, MR, and 360 Video.
Helping you navigate the challenges and pitfalls of designing audio for Virtual and Augmented realities and 360 video technologies, this book will introduce the broad concepts you need to know before delving into the practical detail you need.
Book Duration 6h 25m Book Authors By Anna Irwin-Schütze, Stephan Schütze

Book

Virtual & Augmented Reality for Dummies
Perfect for both potential content creators and content consumers, this easy-to-understand book will change the way you approach and contribute to these emerging technologies.
Book Duration 6h 1m Book Authors By Paul Mealy
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