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Advanced Windows Store Apps with C# in Visual Studio 2013: Media and Devices


Overview/Description
Target Audience
Prerequisites
Expected Duration
Lesson Objectives
Course Number



Overview/Description
Many Windows Store apps are developed to capture and manage media files. In this course, you will learn how to use APIs to capture video, audio and photos, and how to configure Play To to stream media. You will also learn how to configure your app to interact with sensors such as accelerometers and location services and work with devices such as USBs. This course is one of a series in the Skillsoft learning path that covers the objectives for the Microsoft Exam 70-485: Advanced Windows Store App Development Using C#. This exam is a requirement for the Microsoft Certified Solutions Developer (MCSD): Windows Store Apps certification.

Target Audience
C# developers with basic knowledge of Windows Store app development who want to learn how to configure a Windows Store app to capture and stream media and interact with sensors and devices; individuals preparing for the exam 70-485 Advanced Windows Store Apps Development Using C#

Prerequisites
none

Expected Duration (hours)
2.2

Lesson Objectives

Advanced Windows Store Apps with C# in Visual Studio 2013: Media and Devices

  • start the course
  • use CameraCaptureUI to capture media such as photos, videos, and audio
  • configure a Windows Store app to save a media file captured with CameraCaptureUI to storage
  • use CameraCaptureUI.photoSettings or videoSettings to configure media options and restrict user options, and ensure specified user options are supported in a Windows Store app
  • use basic MediaCapture to capture video in Windows Store apps
  • use basic MediaCapture to capture audio in Windows Store apps
  • specify media formats with MediaCapture in Windows Store apps
  • use MediaCapture to apply effects during media capture in Windows Store apps
  • implement advanced photo capabilities including sequence mode, thumbnails, and focus mode
  • handle media capture events in Windows Store apps
  • use the Play To contract to register a Windows Store app for Play To
  • use PlayReceiver to register a Windows Store app as a Play To receiver
  • register a Windows Store app for Play To and register a Windows Store app as a Play To receiver
  • overview sensors in relation to Windows Store apps
  • configure a Windows Store app to determine sensor availability using Windows.Devices.Sensors
  • access the accelerometer in a Windows Store app
  • access the gyrometer in a Windows Store app
  • use the orientation sensor in a Windows Store app
  • use the compass sensor in a Windows Store app
  • use the light sensor in a Windows Store app
  • describe geolocation capabilities in Windows Store Apps
  • configure a Windows Store app to determine a user's location
  • configure support for geofencing in a Windows Store app
  • configure a Windows Store app to enumerate available devices
  • use DeviceWatcher in a Windows Store app to enumerate devices dynamically with notifications of any changes
  • describe support for Windows 8.1 devices such as USB, bluetooth, 3D printer, Human Interface Device (HID), Point Of Service (PoS), and Scanning in Windows Store Apps
  • configure support for a USB device in a Windows Store app
  • access and use sensors and devices in Windows Store apps
  • Course Number:
    wd_awsa_a03_it_enus